Changes for version 3.0
Weapons
Baton Melee
- Range changed from 350 to 450
Breach Shotgun
- Crit Chance changed from 0.0% to 1.0%
- Crit Damage changed from 0.0% to 120.0%
GAR
- Overwatch Retargeting changed from 0.7 to 0.6
Grenade Launcher
- Specialized Shots changed from 4 to 5
HPR Viking
- Overwatch Retargeting changed from 0.5 to 1
- RPM changed from 150 to 170
SGAR
- Overwatch Retargeting changed from 0.7 to 0.8
- Movement speed penalty changed from -4 to -6
- Crit Damage changed from 200.0% to 250.0%
LMG
- Overwatch Retargeting changed from 0.6 to 1
- Damage changed from 70 to 75
- Crit Damage changed from 150.0% to 175.0%
Rhino
- Overwatch Retargeting changed from 0.3 to 0.2
- RPM changed from 140 to 150
SMG
- Standard Shots changed from 50 to 60
- Overwatch Retargeting changed from 0.3 to 0.2
- Long Aim Interval changed from 1 to 0.2
Stinger
-
SingleAlt fire mode
- Spread Minimum changed from 5 to 0
- Spread Maximum changed from 0 to 12
Monsters
Devourer
- Evade Chance changed from 0.40 to 0.10
Etaphreven
- Evade Chance changed from 0.2 to 0.1
- Health Max changed from 17000 to 12000
- Energy Resist changed from 80 to 65
Mrityunjaya
- Evade Chance changed from 0.5 to 0.2
- Health Max changed from 25000 to 17000
- Energy Resist changed from 20 to 0
Slasher
- Health Max changed from 10000 to 8000
Fluffy
- Kinetic Resist changed from 85 to 75
Specimen
- Destructive Resist changed from 50 to 60
- Suppression Regen changed from 12 to 20
Atrocity
- Destructive Resist changed from 70 to 50
- Energy Resist changed from 40 to 35
AtrocityBoss
- Destructive Resist changed from 50 to 60
- Energy Resist changed from 35 to 40
Grabber
- Movement Speed changed from 500 to 600
- Damage changed from 30 to 100
- Kinetic Resist changed from 80 to 50
- Energy Resist changed from 70 to 30
- Suppression Max changed from 100 to 1000
Ripjaw
- Armor Regen changed from 100 to 0
ZombieMarine
- Threat Level changed from Medium to High
Thanatos
- Destructive Resist changed from 60 to 55
Lyganesh
- Damage changed from 300 to 225
- Kinetic Resist changed from 90 to 80
- Energy Resist changed from 65 to 60
FlyerLoki
- Threat Level changed from Boss to High
Pasiphae
- Threat Value changed from 1500 to 2500
HunterOutDoorBaby
- Threat Value changed from 2000 to 2200
HellspawnHatchling
- Kinetic Resist changed from 30 to 35
- Destructive Resist changed from 80 to 60
- Energy Resist changed from 70 to 50
Leviathan
- Damage changed from 150 to 275
- Kinetic Resist changed from 85 to 90
- Suppression Regen changed from 100 to 300
- Energy Resist changed from 60 to 65
- Threat Level changed from High to Boss
Assault
Assault Banner
- Slots changed from 3 => 2
- Power Requirement changed from 100 => 75
-
Cooldown changed from 100s / 97s / 94s / 91s / 88s => 80s at all levels
Harpoon
- Slots changed from 2 => 1
- Power Requirement changed from 75 => 35
Assault / Engineer / Heavy / Hellfire / Terminator / Medic
Armor Overload
- Armor Overload buff: Kinetic Resist changed from 25.0% => 35.0%
Assault / Heavy / Hellfire
Flame Burst Module
-
Damage changed from 800 / 900 / 1000 / 1100 / 1300 => 1000 / 1200 / 1400
/ 1600 / 2000
-
Duration changed from 0s / 0s / 3s / 6s / 9s => 4s / 5s / 6s / 8s / 10s
Assault / Hellfire
Vanguard Shield
- Duration changed from 10s => 30s
- Radius changed from 7.0m at all levels => 8.0m at all levels
Assault / Recon / Engineer / Heavy / Marksman / Demolition / Hellfire /
Terminator / Medic / Psy
Assault / Terminator
Energy Blade
-
Damage Per Energy changed from 15 at all levels => 20 at all levels
Demolition
Breaching Charge
-
Activation Cost changed from 50 / 40 / 40 / 30 / 20 => 40 / 35 / 30 / 25
/ 20
-
Cooldown changed from 30s / 25s / 20s / 15s / 10s => 24s / 21s / 18s /
15s / 12s
- Radius changed from 4.0m at all levels => 3.0m at all levels
-
Armor Shredded changed from 1 / 1 / 2 / 2 / 2 => 0 / 1 / 1 / 1 / 2
Wallbreaker
- Activation Cost changed from 50 at all levels => 10 at all levels
- Cooldown changed from 15s at all levels => 3s at all levels
Shrapnel Bomb
- Armor Shredded now 0 / 1 / 2 / 3 / 3
-
Activation Cost changed from 40 at all levels => 20 / 25 / 30 / 35 / 40
-
Cooldown changed from 26s / 24s / 22s / 20s / 18s => 24s / 23s / 22s /
21s / 20s
Minefield
-
Cooldown changed from 80s / 75s / 70s / 65s / 60s => 70s / 65s / 60s /
55s / 50s
Engineer
Rapid Response
-
Suppressor buff: Suppression Regen changed from -18.0% / -36.0% / -54.0%
/ -72.0% / -90.0% => -5.0% / -10.0% / -15.0% / -20.0% / -25.0%
-
Damage changed from 5.0% / 10.0% / 15.0% / 20.0% / 25.0% => 10.0% /
15.0% / 20.0% / 25.0% / 30.0%
Repair
- Slots changed from 3 => 2
- Activation Cost changed from 30 at all levels => 6 at all levels
- Cooldown changed from 15s at all levels => 3s at all levels
- Radius changed from 5.0m at all levels => 6.0m at all levels
-
UBAS Repair changed from 30.0% at all levels => 6.0% at all levels
-
Door Repair changed from 30.0% at all levels => 6.0% at all levels
- Vehicle Repair changed from 400 at all levels => 80 at all levels
Defense Guardian
-
RPM changed from 100 / 110 / 120 / 130 / 140 => 120 / 130 / 140 / 150 /
160
Ammo Generator
- Magazine changed from 2 / 3 / 3 / 3 / 3 => 1 / 1 / 1 / 2 / 2
Team Thrusters
-
Cooldown changed from 50s / 45s / 40s / 35s / 30s => 50s / 48s / 46s /
44s / 40s
-
Duration changed from 5s / 6s / 7s / 8s / 9s => 5s / 5s / 5s / 6s / 6s
Electric Pillars
-
Activation Range changed from 5.0m at all levels => 7.0m at all levels
Engineer / Medic
Revive Module
- Duration now 20s at all levels
- Duration removed
Heavy
Smokewall
- Smoke Wall buff: Suppression Max changed from -10.0% => -20.0%
- Projectiles changed from 6 at all levels => 3 / 3 / 4 / 5 / 6
Stonewall
-
Stonewall buff: Maximum Z Axis Spread changed from -80.0% => -100.0%
- Stonewall buff: Suppression Damage removed
Shoulder Turret
- Equippable slots changed from Defense => Defense, Offense
Hellfire
Hellfire Harpoon
- Max Stacks now 5
- Duration now 5s
- Destructive Resist now -8.0% / -11.0% / -14.0% / -17.0% / -20.0%
- Kinetic Resist now -8.0% / -11.0% / -14.0% / -17.0% / -20.0%
- Damage type changed from Kinetic => Destructive
Napalm Wall
-
Energy Regen changed from -7 / -6 / -5 / -4 / -3 => -11 / -10 / -9 / -8
/ -7
- Duration now 5s / 7s / 10s / 14s / 19s
- Stacks now 5 at all levels
- Interval now 0.800000011920929 at all levels
-
Cooldown changed from 50s / 40s / 30s / 20s / 10s => 50s / 40s / 30s /
25s / 22s
Charged Bash
Hellfire Thrusters
Marksman
Target Marker
- Max Stacks now 1
- Duration now 15s
- Kinetic Resist now -15.0%
- Energy Resist now -25.0%
-
Target Marker buff: Crit Damage changed from 5.0% / 10.0% / 15.0% /
20.0% / 25.0% => 10.0% / 20.0% / 30.0% / 40.0% / 50.0%
-
Target Marker buff: Crit Chance now 2.0% / 4.0% / 6.0% / 8.0% / 10.0%
- Duration changed from 10s at all levels => 15s at all levels
Reaper
- Duration changed from 4s => 5s
- Duration changed from 4s at all levels => 5s at all levels
Medic
Disabler
-
Disabler buff: Damage changed from -6.0% / -12.0% / -18.0% / -24.0% /
-30.0% => -50.0% / -55.0% / -60.0% / -65.0% / -70.0%
-
Cooldown changed from 40s / 35s / 30s / 25s / 20s => 55s / 53s / 50s /
45s / 40s
-
Damage changed from 100 / 200 / 300 / 400 / 500 => 200 / 400 / 600 / 800
/ 1000
-
Radius changed from 6.0m / 6.5m / 7.0m / 7.5m / 8.0m => 2.0m / 2.5m /
3.0m / 3.5m / 5.0m
-
Duration changed from 10s / 20s / 30s / 40s / 50s => 4s / 5s / 6s / 7s /
8s
Rescue
- Radius changed from 2.0m at all levels => 5.0m at all levels
Psy
Apportation
- Slots changed from 3 => 2
- Power Requirement changed from 100 => 75
Shock Troopers
- Maximum units now 8 at all levels
Forcewall
-
Cooldown changed from 50s / 48s / 46s / 44s / 42s => 50s / 47s / 44s /
41s / 39s
-
Duration changed from 3s / 3s / 4s / 4s / 5s => 3s / 4s / 5s / 6s / 7s
Pull and Throw
-
Self Damage changed from 100 at all levels => 80 / 75 / 70 / 65 / 50
Maelstorm
- Damage changed from 5000 at all levels => 7000 at all levels
Recon
Seeker Mine
-
Damage changed from 400 / 600 / 800 / 1000 / 1200 => 2000 at all levels
- Armor Shredded changed from 0 / 0 / 0 / 0 / 1 => 0 at all levels
Communications
-
Radius changed from 15.0m / 20.0m / 25.0m / 30.0m / 35.0m => 20.0m /
27.5m / 35.0m / 42.5m / 50.0m
GED Elpida Overload
-
Damage changed from 2000 / 3000 / 4000 / 5000 / 6000 => 4000 / 5000 /
6000 / 7000 / 8000
Adaptive Conceal
- Movement Speed now 2.0% / 4.0% / 6.0% / 8.0% / 10.0%
Recon / Engineer / Marksman
Security Bypass
- Duration now 5s at all levels
Recon / Marksman
Target Designation
- Slots changed from 2 => 1
- Power Requirement changed from 50 => 30
Terminator
Dio Striker 71
-
Dio Striker buff: Energy Regen changed from -8 / -7 / -6 / -5 / -4 =>
-6.5 / -6.0 / -5.5 / -5.0 / -4.5
Energy Shield
- Energy Shield buff: Kinetic Resist changed from 100.0% =>
- Energy Shield buff: Destructive Resist changed from 100.0% =>
- Energy Shield buff: Energy Resist changed from 100.0% =>
Combat Exhaust
- Combat Exhaust buff: Reload Time removed
-
Combat Exhaust buff: Damage changed from 5.0% / 10.0% / 15.0% / 20.0% /
25.0% => 3.0% / 6.0% / 9.0% / 12.0% / 15.0%
- Combat Exhaust buff: Spread Maximum removed
-
Combat Exhaust buff: Crit Chance changed from 2.0% / 4.0% / 6.0% / 8.0%
/ 10.0% => 1.0% / 2.0% / 3.0% / 4.0% / 5.0%
XICS
-
XICS buff: Energy Regen changed from -6 / -5 / -4 / -3 / -2 => -6.0 /
-5.5 / -5.0 / -4.5 / -4.0
- Interval changed from 5s at all levels => 4s at all levels
Forcefield
-
Energy Regen changed from -12 / -11 / -10 / -9 / -8 => -10 / -9 / -8 /
-7 / -6
-
Cooldown changed from 52s / 49s / 46s / 43s / 40s => 44s / 42s / 40s /
38s / 36s
-
Radius changed from 7.0m / 8.0m / 9.0m / 10.0m / 11.0m => 8.0m / 9.0m /
10.0m / 11.0m / 12.0m
Energy Capacitors
- Slots changed from 3 => 2
- Power Requirement changed from 120 => 60
- Secondary slots granted changed from 2 => 1
Surge
- Stacks Consumed changed from 10 at all levels => 5 at all levels
Energize Suit
- Stacks now 5 at all levels
- Activation Cost changed from 50 at all levels => 40 at all levels
- Cooldown changed from 7s at all levels => 30s at all levels
Energize Bullets
- Stacks Consumed changed from 10 at all levels => 5 at all levels
Upgrade Modules
Primary Extender
- Equippable slots changed from Support => Offense, Support
Primary Capacity
- Equippable slots changed from Support => Offense, Support
Perception
- Equippable slots changed from Defense => Defense, Support
- Slots changed from 2 => 1
- Power Requirement changed from 15 => 20
- FOW Radius removed
Resilience
- Slots changed from 2 => 1
- Power Requirement changed from 40 => 25
- Ailment Resistance changed from 20 => 15
Capacitor
- Slots changed from 2 => 1
- Power Requirement changed from 50 => 25
- Energy Max changed from 10 => 5