Changes for version 2.98
Weapons
Baton Melee
- Overwatch Range changed from 250 to 350
- Range changed from 250 to 350
Monsters
Parasite
ZombieFat
Ghouler
Fiend
Devourer
Etaphreven
Holer
Hellspawn
- Health Regen changed from 400 to 100
AtrocityBoss
Driller
Worm
Flyer
Tentacle
Gore
- Suppression Max now 90
- Threat Level changed from Medium to High
- Threat Value changed from 400 to 450
BolerSmall
HellspawnHatchling
- Health Regen changed from 400 to 100
Assault
Focus Fire
- Focus Fire buff: Duration changed from 5s => 15s
- Focus Fire buff: Damage changed from 30.0% => 40.0%
High Ex. rounds
- Activation Cost changed from 70 / 65 / 60 / 55 / 50 => 50 / 45 / 40 / 35 / 30
- Cooldown changed from 75s / 70s / 65s / 60s / 55s => 65s / 60s / 55s / 50s / 45s
Harpoon
- Cooldown changed from 20s at all levels => 10s at all levels
Assault / Hellfire
Vanguard Shield
- Vanguard buff: Crit Chance now 1.0% / 2.0% / 3.0% / 4.0% / 5.0%
- Armor Shredded now 1 at all levels
Assault / Recon / Engineer / Heavy / Marksman / Demolition / Hellfire / Terminator / Medic / Psy
Personal Flare
- Threat Lvl. Affect now 3 at all levels
Glowstick
- Threat Lvl. Affect now 4 at all levels
Demolition
Directional Charge
- Activation Range changed from 17.0m / 20.0m / 23.0m / 26.0m / 29.0m => 17.0m / 23.0m / 29.0m / 35.0m / 38.0m
Spike Strip
- Activation Cost changed from 40 at all levels => 30 at all levels
- Damage changed from 50 / 75 / 100 / 125 / 150 => 1000 / 1500 / 2000 / 2500 / 3000
- Uses changed from 6 / 8 / 10 / 12 / 14 => 5 / 7 / 9 / 11 / 13
- Suppression Add changed from 10 at all levels => 10 / 20 / 30 / 40 / 50
Engineer
Fortify & Rebuild
- Door fortification buff: Max Stacks changed from 1 => 5
- Door fortification buff: Health Max changed from 5000 => 6000 / 9000 / 12000 / 15000 / 18000
- Damage changed from 25 / 50 / 75 / 100 / 125 => 50 / 100 / 150 / 200 / 250
Basic Charger
- Activation Cost changed from 30 at all levels => 10 at all levels
Defense Guardian
- Activation Cost changed from 80 / 75 / 70 / 65 / 60 => 70 / 65 / 60 / 55 / 50
- Cooldown changed from 75s / 70s / 65s / 60s / 55s => 30s / 25s / 20s / 15s / 10s
- Amount changed from 2 / 2 / 3 / 3 / 3 => 1 / 1 / 2 / 2 / 3
- Suppression Add changed from 2 / 3 / 4 / 5 / 6 => 0 at all levels
Reaper Turret
- Suppression Add now 50 at all levels
- Armor Shredded now 2 at all levels
Tactical Sentry Gun
- Damage type changed from Kinetic => None
- Activation Cost changed from 20 at all levels => 15 at all levels
- Build Time changed from 10s / 9s / 8s / 7s / 5s => 8s / 7s / 6s / 5s / 4s
Team Thrusters
- Overwatch Range now 100.0% at all levels
- Range now 5.0m / 5.25m / 5.5m / 5.75m / 6.0m
- Radius changed from 5.0m / 5.25m / 5.5m / 5.75m / 6.0m => 3.0m at all levels
Rapid Response
- Cooldown changed from 10s / 8s / 9s / 8s / 7s => 11s / 10s / 9s / 8s / 7s
Electric Pillars
- Damage changed from 50 / 70 / 90 / 110 / 130 => 70 / 90 / 110 / 130 / 150
Repeller Pylon
- Interval changed from 12 at all levels => 10 at all levels
Repair
- Door Repair now 30.0% at all levels
Heavy
Safeguard Device
- Radius changed from 10.0m at all levels => 12.0m at all levels
Battle Drone
- Rotation Rate changed from 60 at all levels => 180 at all levels
Heavy / Terminator
Heavy Weapons
- Suppression Damage changed from 0.1 / 0.2 / 0.3 / 0.4 / 0.5 => 0.2 / 0.4 / 0.6 / 0.8 / 1.0
Hellfire
Charged Bash
- Max Stacks now 5
- Duration now 8s
- Kinetic Resist now 18.0% / 26.0% / 34.0% / 42.0% / 50.0%
Hellfire Thrusters
- Max Stacks now 5
- Duration now 8s
- Kinetic Resist now 18.0% / 26.0% / 34.0% / 42.0% / 50.0%
Napalm Wall
- Energy Regen changed from -12 / -10 / -8 / -6 / -4 => -7 / -6 / -5 / -4 / -3
Equalizer
- Added bullets per magazine now 33.0% / 33.0% / 33.0% / 50.0% / 100.0%
- Magazine removed
Napalm Systems
- Duration changed from 1s / 1s / 2s / 2s / 3s => 3s / 4s / 5s / 6s / 7s
Hellfire Harpoon
- Cooldown changed from 35s / 30s / 25s / 20s / 15s => 20s / 20s / 15s / 15s / 10s
Marksman
Ocular Implant
- Scoped buff: Duration changed from 7s => 10s
Medic
Disabler
- Disabler buff: Damage changed from -10.0% / -15.0% / -20.0% / -25.0% / -30.0% => -6.0% / -12.0% / -18.0% / -24.0% / -30.0%
Rescue
- Power Requirement changed from 170 => 160
Tissue Decomposer
- Radius changed from 5.0m / 5.5m / 6.0m / 6.5m / 7.0m => 5.0m / 6.0m / 7.0m / 8.0m / 9.0m
Psy
Psy Booster
- Psy Booster buff: Health Regen changed from 1 / 2 / 3 / 4 / 5 => 3.0 / 3.5 / 4.0 / 4.5 / 5.0
- Duration now 10s / 11s / 12s / 13s / 14s
- Duration removed
- Self Damage changed from 100 at all levels => 100 / 95 / 90 / 85 / 80
Gravity
- Self Damage changed from 100 at all levels => 100 / 95 / 90 / 85 / 80
Apportation
- Self Damage changed from 100 at all levels => 70 / 65 / 60 / 55 / 50
Forcewall
- Self Damage changed from 100 at all levels => 80 at all levels
Bilocation
- Self Damage changed from 50 at all levels => 70 / 65 / 60 / 55 / 50
Reality Mixer
- Self Damage changed from 50 at all levels => 70 / 65 / 60 / 55 / 50
Bond
- Self Damage changed from 100 / 100 / 70 / 70 / 50 => 70 at all levels
Psy Blast
- Self Damage changed from 100 / 100 / 90 / 90 / 80 => 80 / 75 / 70 / 65 / 60
Maelstorm
- Self Damage changed from 100 / 90 / 80 / 70 / 60 => 80 / 75 / 70 / 65 / 60
Pulse
- Duration changed from 10.75s at all levels => 10s at all levels
Recon
Adaptive Conceal
- Concealment buff: Movement Speed changed from 4.0% / 6.0% / 8.0% / 10.0% / 12.0% => 6.0% / 9.0% / 12.0% / 15.0% / 18.0%
T2 Sensors
- T2 Sensors buff: Kinetic Resist changed from -4.0% / -8.0% / -12.0% / -16.0% / -20.0% => -3.0% / -6.0% / -9.0% / -12.0% / -15.0%
Decoy
- Amount changed from 1 / 2 / 3 / 4 / 5 => 1 / 2 / 3 / 3 / 3
Recon / Marksman
Conceal
- Concealment buff: Movement Speed changed from 4.0% / 6.0% / 8.0% / 10.0% / 12.0% => 6.0% / 9.0% / 12.0% / 15.0% / 18.0%
- Cooldown changed from 42s / 39s / 36s / 33s / 30s => 45s / 40s / 35s / 30s / 25s
Scan Area
- Damage Taken changed from 3.0% => 7.0%
Flare Gun
- Threat Lvl. Affect now 3 at all levels
Terminator
Dio Striker 71
- Dio Striker buff: Damage Taken changed from 4.0% / 8.0% / 12.0% / 16.0% / 20.0% => 10.0% / 14.0% / 18.0% / 22.0% / 26.0%