Changes for version 2.6
Weapons
Arclite
Autocannon
- Single fire mode
- Energy Cost changed from 5 to 0
Baton Melee
- Overwatch Range now 250
- Skill Suppression now 1
Frostbite
- Skill Suppression now 1
- Suppression Damage now 5
Grenade Launcher
- Suppression Damage changed from 0 to 5
Missile Swarm
AJAX
- Skill Suppression now 1
- Suppression Damage now 3
Rocket Launcher
- Skill Suppression now 1
- Suppression Damage now 10
Salamander
- Skill Suppression now 1
- Suppression Damage now 3
Shotgun Fast
Vindicator
- Skill Suppression now 1
- Suppression Damage now 10
Monsters
Fluffy
- Threat Value changed from 2200 to 2500
Boler
- Boss Type changed from None to AlmostBoss
- Armor Blocks now 2
- Armor Per Block now 1000
- Destructive Resist now 70
- Kinetic Resist now -20
- Suppression Max now 200
- Health Max changed from 2500 to 2000
- Health Regen changed from 0 to 10
- Damage changed from 0 to 50
- Monster KillXP changed from 30 to 100
- Threat Value changed from 500 to 800
Driller
- Threat Level changed from Medium to High
- Threat Value changed from 800 to 600
Grabber
- Health Max changed from 1200 to 7000
Assault / Recon / Engineer / Marksman / Demolition
Demolition
Breaching Charge
- Power Requirement changed from 100 => 70
- Suppression Add now 10 / 20 / 30 / 40 / 50
- Duration now 30 / 50 / 70 / 90 / 110
- Armor Shredded now 1 / 1 / 2 / 2 / 2
- Radius changed from 3.0m at all levels => 4.0m at all levels
Magnetic Pulse Mine
- Bonus Damage now 25.0% at all levels
- Activation Range changed from 3.0m at all levels => 5.0m / 10.0m / 15.0m / 20.0m / 25.0m
Stationary Explosives
- Activation Cost changed from 30 / 55 / 70 / 80 / 60 => 20 / 40 / 60 / 80 / 60
- Cooldown changed from 60s / 60s / 60s / 80s / 60s => 70s / 70s / 70s / 80s / 60s
Detonator System
- Bonus Damage now 25.0% at all levels
- Damage removed
Explosive Amplifier
- Bonus Damage now 25.0% at all levels
- Damage removed
Leaper Mine
- Radius changed from 500 at all levels => 600 at all levels
- Damage changed from 4000 / 5000 / 6000 / 7000 / 8000 => 2000 / 3000 / 4000 / 5000 / 6000
Heavy
Stonewall
- Stonewall buff: Spread Per Shot changed from 2 => 4
- Stonewall buff: Energy Regen changed from -3 / -6 / -9 / -12 / -15 => -10
- Stonewall buff: Energy Cost removed
- Stonewall buff: Spread Maximum now 3 / 6 / 9 / 12 / 15
- Activation Cost changed from 50 at all levels => 50 / 50 / 30 / 30 / 10
- Cooldown changed from 100s / 90s / 80s / 70s / 60s => 150s / 130s / 110s / 90s / 70s