Changes for version 2.5
Weapons
Autocannon
- Single fire mode
- Suppression Damage changed from 1 to 3
Breach Shotgun
- Suppression Damage now 0.5
Frostbite
- Weapon type changed from Secondary to Specialized
GAR Old
- Damage changed from 45 to 55
- Range changed from 3000 to 2500
- Crit Chance changed from 12.0% to 5.0%
- Suppression Damage changed from 2 to 3
Grenade Launcher
- Weapon type changed from Secondary to Specialized
HPR Viking
- Suppression Damage now 2
- Crit Damage changed from 150.0% to 200.0%
SGAR
Missile Swarm
- Specialized Shots changed from 4 to 6
- Weapon type changed from Secondary to Specialized
AJAX
- Weapon type changed from Secondary to Specialized
Rhino
- Reload time changed from 2 to 2.3
- Suppression Damage now 1
SMG
Salamander
- Weapon type changed from Secondary to Specialized
Cerberus
- Suppression Damage now 1
- Specialized Shots changed from 8 to 5
Shotgun Fast
- Specialized Shots changed from 10 to 20
- Projectile Speed changed from 10000 to 14000
- Standard Shots changed from 10 to 20
- Standard Clips changed from 4 to 5
- Range changed from 1600 to 1800
- Spread Minimum changed from 12 to 5
- Spread Regeneration changed from 5 to 20
- Maximum Z Axis Spread changed from 1 to 0
- Specialized Shots changed from 10 to 20
RIVNIK
- Auto fire mode
- Suppression Damage changed from 0 to 1
Stinger
Vindicator
- Weapon type changed from Secondary to Specialized
Monsters
Parasite
- Health Max changed from 200 to 350
Zombie
- Health Max changed from 370 to 555
- Threat Value changed from 10 to 15
ZombieFat
- Health Max changed from 750 to 850
Snatcher
- Movement Speed changed from 800 to 700
- Damage changed from 20 to 30
- Kinetic Resist changed from 0 to 25
- Energy Resist changed from 25 to 0
Fiend
- Health Max changed from 800 to 1000
- Threat Value changed from 60 to 96
BloodFiend
- Health Max changed from 1500 to 1600
- Movement Speed changed from 900 to 850
- Energy Resist changed from 30 to 20
- Suppression Regen changed from 1 to 2
- Suppression Max changed from 30 to 60
- Threat Value changed from 200 to 214
Etaphreven
- Boss Type changed from MiniBoss to EpicBoss
- Health Max changed from 10000 to 17000
- Movement Speed changed from 800 to 750
- Damage changed from 40 to 80
- Suppression Regen changed from 15 to 20
- Monster KillXP changed from 100 to 500
- Threat Value changed from 1500 to 2200
Mrityunjaya
- Boss Type changed from MiniBoss to EpicBoss
- Health Max changed from 15000 to 25000
- Movement Speed changed from 850 to 750
- Suppression Max changed from 500 to 750
- Monster KillXP changed from 100 to 200
- Threat Level changed from Boss to VeryHigh
- Threat Value changed from 2000 to 2500
Slasher
- Destructive Resist changed from 40 to 30
Specimen
- Threat Value changed from 2500 to 4000
AtrocityBoss
- Threat Value changed from 1100 to 1300
Assault / Hellfire
Vanguard Shield
- Duration changed from 10s at all levels => 30s at all levels
Demolition
Breaching Charge
- Max Stacks now 20
- Duration now 20s
- Item Damage now 1.6% / 3.2% / 4.8% / 6.4% / 8.0%
- Skill Damage now 2.0% / 4.0% / 6.0% / 8.0% / 10.0%
- Activation Cost changed from 50 at all levels => 50 / 40 / 40 / 30 / 20
- Damage changed from 2000 / 3000 / 4000 / 5000 / 6000 => 3000 / 4000 / 5000 / 6000 / 7000
Directional Charge
- Max Stacks now 20
- Duration now 20s
- Item Damage now 1.6% / 3.2% / 4.8% / 6.4% / 8.0%
- Skill Damage now 2.0% / 4.0% / 6.0% / 8.0% / 10.0%
- Power Requirement changed from 100 => 75
- Explosives given now 1 / 1 / 2 / 2 / 3
- Damage changed from 700 / 800 / 900 / 1000 / 1100 => 800 / 900 / 1000 / 1100 / 1200
Cryo Pulse Mine
- Max Stacks now 20
- Duration now 20s
- Item Damage now 1.6% / 3.2% / 4.8% / 6.4% / 8.0%
- Skill Damage now 2.0% / 4.0% / 6.0% / 8.0% / 10.0%
- Frozen! buff: Damage Taken changed from 30.0% => 20.0%
- Frozen! buff: Health Regen changed from -20.0% => -30.0%
- Explosives given now 3 / 3 / 3 / 4 / 5
- Radius changed from 1.0m at all levels => 22.5m at all levels
Spike Strip
- Max Stacks now 20
- Duration now 20s
- Item Damage now 1.6% / 3.2% / 4.8% / 6.4% / 8.0%
- Skill Damage now 2.0% / 4.0% / 6.0% / 8.0% / 10.0%
Shrapnel Bomb
- Max Stacks now 20
- Duration now 20s
- Item Damage now 1.6% / 3.2% / 4.8% / 6.4% / 8.0%
- Skill Damage now 2.0% / 4.0% / 6.0% / 8.0% / 10.0%
- Equippable slots changed from Support => Offense, Support
- Explosives given now 1 / 1 / 2 / 2 / 3
- Activation Range changed from 3.0m at all levels => 4.0m at all levels
- Cooldown changed from 45s / 40s / 35s / 30s / 25s => 26s / 24s / 22s / 20s / 18s
- Duration changed from 3s / 3s / 4s / 4s / 5s => 3s / 4s / 5s / 6s / 7s
Minefield
- Max Stacks now 20
- Duration now 20s
- Item Damage now 1.6% / 3.2% / 4.8% / 6.4% / 8.0%
- Skill Damage now 2.0% / 4.0% / 6.0% / 8.0% / 10.0%
- Damage type changed from None => Destructive
- Activation Range changed from 7.0m / 7.5m / 8.0m / 9.0m / 9.5m => 7.0m / 7.5m / 8.0m / 8.5m / 9.0m
- Radius changed from 1.5m at all levels => 1.5m / 1.5m / 1.5m / 1.5m / 1.7m
- Damage changed from 900 / 1100 / 1300 / 1500 / 1700 => 1600 / 1700 / 1800 / 1900 / 2000
- Trigger radius changed from 100 at all levels => 125 at all levels
Leaper Mine
- Max Stacks now 20
- Duration now 20s
- Item Damage now 1.6% / 3.2% / 4.8% / 6.4% / 8.0%
- Skill Damage now 2.0% / 4.0% / 6.0% / 8.0% / 10.0%
Disarm System
- Max Stacks now 5
- Duration now 20s
- Movement Speed now 4.0% / 8.0% / 12.0% / 16.0% / 20.0%
- Item Damage now 3.0% / 6.0% / 9.0% / 12.0% / 15.0%
- Destructive Resist now 15.0% / 30.0% / 45.0% / 60.0% / 75.0%
- Ailment Resistance now 30.0% / 60.0% / 90.0% / 120.0% / 150.0%
Magnetic Pulse Mine
- Equippable slots changed from => Support
- Power Requirement changed from 100 => 75
Cluster Mines
- Slots changed from 3 => 2
- Power Requirement changed from 125 => 75
- Activation Cost changed from 70 at all levels => 50 / 45 / 40 / 35 / 30
Stationary Explosives
- Activation Cost changed from 80 / 80 / 80 / 80 / 60 => 30 / 55 / 70 / 80 / 60
- Cooldown changed from 70s / 70s / 70s / 60s / 50s => 60s / 60s / 60s / 80s / 60s
- Radius changed from 3.0m at all levels => 4.5m at all levels
Seismic Resonator
- Explosives given now 1 / 1 / 2 / 2 / 3
Explosive Extender
- Radius Bonus changed from 25 at all levels => 50 at all levels
Engineer
Repeller Pylon
- Duration changed from 12s => 20s
Team Thrusters
- Damage now 1000 at all levels
Marksman
Ocular Implant
- Scoped buff: Damage Taken changed from 9.0% / 13.0% / 17.0% / 21.0% / 25.0% => 7.0% / 9.0% / 11.0% / 13.0% / 15.0%
Recon / Marksman / Demolition / Medic
Nitrogen Grenade
- Frozen! buff: Damage Taken changed from 30.0% => 20.0%
- Frozen! buff: Health Regen changed from -20.0% => -30.0%
Terminator
Plasma Burst
- Frozen! buff: Damage Taken changed from 30.0% => 20.0%
- Frozen! buff: Health Regen changed from -20.0% => -30.0%