Changes for version 2.4
Demolition
Stationary Explosives
- Amount changed from 1 / 2 / 3 / 3 / 3 => 1 / 2 / 3 / 4 / 4
Engineer
Advanced Charger
- Power Requirement changed from 100 => 80
Engineer / Medic
Revive Module
- Duration changed from 30s at all levels => 20s at all levels
Heavy
Stonewall
- Stonewall buff: Movement Turn Rate changed from -43% => -35%
Smokewall
- Equippable slots changed from Support => Defense, Support
Hellfire
Consumption
- Consumption buff: Standard Shots changed from 4 / 5 / 6 / 7 / 8 => 1 / 2 / 3 / 4 / 5
- Cooldown changed from 90s / 85s / 80s / 75s / 70s => 110s / 100s / 90s / 80s / 70s
- Magazine created changed from 2 / 2 / 3 / 4 / 5 => 1 / 2 / 3 / 4 / 5
Equalizer
- Cooldown changed from 30s / 28s / 26s / 24s / 22s => 100s / 90s / 80s / 70s / 60s
- Magazine changed from 1 / 1 / 1 / 1 / 2 => 0 at all levels
Medic
Chemical Bomb
- Power Requirement changed from 80 => 40
- Activation Cost changed from 60 at all levels => 30 / 30 / 25 / 25 / 20
Guardian drone
- Activation Cost changed from 100 / 90 / 80 / 70 / 60 => 60 / 55 / 50 / 45 / 40
- Cooldown changed from 100s / 95s / 90s / 85s / 80s => 70s / 65s / 60s / 55s / 50s
- Radius changed from 5.0m / 6.0m / 7.5m / 8.5m / 10.0m => 7.5m / 9.0m / 10.5m / 12.0m / 13.5m
Revive Drone
- Duration changed from 75s at all levels => 30s at all levels
Recon
Orbital Targeting
- Activation Range changed from 40.0m / 45.0m / 50.0m / 55.0m / 60.0m => 50.0m / 55.0m / 60.0m / 65.0m / 70.0m
Speed Mechanism
- Reserved energy changed from 50 at all levels => 30 at all levels
Recon / Marksman / Demolition / Medic
Nitrogen Grenade
- Power Requirement changed from 75 => 50
- Activation Cost changed from 40 at all levels => 30 at all levels
Terminator
Weapon Overload
- Cooldown changed from 80s / 78s / 76s / 74s / 70s => 90s / 85s / 80s / 75s / 70s
Surge
- Cooldown changed from 100s / 95s / 90s / 85s / 80s => 80s / 70s / 60s / 50s / 40s