Marks the enemies damaged by the operator\'s primary weapon, increasing all damage done to it and the operator from all sources. Generates energized stacks on primary weapon kills. Caution is advised as Self-destruct can be achieved while active.
Creates a swarm of nanites that seek nearby enemies and damage the area around them. Will prioritize designated targets.
Fires an ionized plasma in a targeted directional cone. If a stunned target is hit with this skill, it will become flash frozen.
Fires a plasma-based projectile at a targeted location. Energized stacks increase damage. Radius is doubled at 10 stacks.
An optimized fire control system that improves primary weapon fire rate and damage for a short duration. If the weapon uses energy to fire, reduces the energy cost.
A system that protects its operator while using energy stacks. At ten or more stacks, nearby teammates are protected.
Creates a mobile forcefield around the operator in a radius. Any enemy that touches the forcefield will be damaged. Energized stacks are generated. Caution is advised as Self-destruct can be achieved while active.
Continously teleports the operator to nearby enemies and damages them in the process. The operator can\'t be damaged during this process.
Injects energy bullets equal to the percentage of a magazine to all nearby marines. After energy bullets are consumed weapon will be almost instantly reloaded.
Temporarily increases weapon damage when energized stacks are added. Produces secondary ammo on activation.
Taunts all enemies within a radius when activated. After a few seconds it will create a plasma like explosion in the area depending on the number of energized stacks.
Chains to friendly marines and recharges energy on all linked marines. Damages any enemy units within the chain and around the affected marines.
Teleports the operator to a targeted location. At 10 or more energized stacks teleports nearby team to the location.
Generates energized charges while activated. If the maximum stacks of energized are exceeded, the operator will explode in the shape of a miniature nuclear bomb. Extreme care is recommended.
A subsystem that uses energy stacks to improve movement speed. Squadmates within the radius benefit as well.
A subsystem that uses energy stacks to improve weapon damage. If squadmates are within the operators suit radius, they benefit as well.
Adds a energized stack to combat suit when used.
A subsystem that uses energy stacks to improve energy regeneration.