NEW CLASS! Terminator

Dio Striker 71

Marks the enemies damaged by the operator\'s primary weapon, increasing all damage done to it and the operator from all sources. Generates energized stacks on primary weapon kills. Caution is advised as Self-destruct can be achieved while active.

Nanite Swarm

Creates a swarm of nanites that seek nearby enemies and damage the area around them. Will prioritize designated targets.

Plasma Burst

Fires an ionized plasma in a targeted directional cone. If a stunned target is hit with this skill, it will become flash frozen.

Plasma Gun Module

Fires a plasma-based projectile at a targeted location. Energized stacks increase damage. Radius is doubled at 10 stacks.

Weapon Overload

An optimized fire control system that improves primary weapon fire rate and damage for a short duration. If the weapon uses energy to fire, reduces the energy cost.

Energy Shield

A system that protects its operator while using energy stacks. At ten or more stacks, nearby teammates are protected.

Forcefield

Creates a mobile forcefield around the operator in a radius. Any enemy that touches the forcefield will be damaged. Energized stacks are generated. Caution is advised as Self-destruct can be achieved while active.

Quantum Singularity

Continously teleports the operator to nearby enemies and damages them in the process. The operator can\'t be damaged during this process.

Energize Bullets

Injects energy bullets equal to the percentage of a magazine to all nearby marines. After energy bullets are consumed weapon will be almost instantly reloaded.

Energy Capacitors

Temporarily increases weapon damage when energized stacks are added. Produces secondary ammo on activation.

Plasma Discharge

Taunts all enemies within a radius when activated. After a few seconds it will create a plasma like explosion in the area depending on the number of energized stacks.

Surge

Chains to friendly marines and recharges energy on all linked marines. Damages any enemy units within the chain and around the affected marines.

Teleport

Teleports the operator to a targeted location. At 10 or more energized stacks teleports nearby team to the location.

XICS

Generates energized charges while activated. If the maximum stacks of energized are exceeded, the operator will explode in the shape of a miniature nuclear bomb. Extreme care is recommended.

Agility Exhaust

A subsystem that uses energy stacks to improve movement speed. Squadmates within the radius benefit as well.

Combat Exhaust

A subsystem that uses energy stacks to improve weapon damage. If squadmates are within the operators suit radius, they benefit as well.

Energize Suit

Adds a energized stack to combat suit when used.

Exhaust Energized Charge

A subsystem that uses energy stacks to improve energy regeneration.

Changes for version 1.5

Assault

Discipline

Harpoon

Specialist

Focus Fire

Assault / Heavy

Flame Burst Module

Assault / Recon / Marksman

Thrusters

Marksman

Vital Spot Targeting

Target Marker

Ensnare

Recon

Orbital Targeting

GED Elpida Overload

Recon / Marksman

Conceal

Target Designation

Tracker Pulsar

Upgrade Modules

Primary Extender

Secondary Extender